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1. Calling all miners and industrials! - in Science and Industry [original thread]
No support here. Adding a mining ship better than a Hulk will increase ore yield for EVERYONE... meaning the bots scoop even more ore. This in turn increases the amount of minerals on the market... lowering the value... in the end you will probab...
- by Greg Huff - at 2011.07.14 19:11:00
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2. So I made "many" of shuttles. - in Science and Industry [original thread]
Originally by: Tom Gerard I put shuttle on the market for 25,000 And that sir, is the root of your problem. I try to never pay more than 10,000 for one, and can usually pod-travel a few jumps and get one.
- by Greg Huff - at 2011.07.11 23:06:00
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3. A thought request from the high-sec/carebear community - in Science and Industry [original thread]
My thoughts on the insurance topic... On just the principles of it I agree that insurance should not be paid when you are killed by CONCORD.... ganking or otherwise... If you perform any action that incurs the ship-destroying wrath of CONCORD the...
- by Greg Huff - at 2011.07.07 13:45:00
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4. real quick mining q - in Science and Industry [original thread]
Run missions Buy new mining boat Mine
- by Greg Huff - at 2011.07.06 17:35:00
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5. Patient Zero & drones - in Missions & Complexes [original thread]
Originally by: Michelson Morley I just got the storyline mission Patient Zero. In it, there is some AE damage that goes off periodically attacking my ship and my drones. This is a problem in that, at this point in my career, I rely on dron...
- by Greg Huff - at 2011.07.06 13:26:00
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6. A thought request from the high-sec/carebear community - in Science and Industry [original thread]
Originally by: Yuko Miyamano I am assuming the majority of people in here are minors and industrialists. It's been a few decades since I was a minor, but I am a miner/industrialist in Eve. I completely support Hulkageddon... even gave...
- by Greg Huff - at 2011.07.04 19:22:00
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7. What is better? Ice or Asteroid mining (high sec)? - in Science and Industry [original thread]
No, it's doesn't degrade, age, melt, dance a jig, or any such thing. The only thing that's going to affect refining results is skill & standings.
- by Greg Huff - at 2011.07.04 16:49:00
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8. Distribution missions need better rewards. - in Missions & Complexes [original thread]
Distribution agents are a great way to increase corp & factions standings without negatively impacting others. They're easy to do with no risk (usually). If rewards are to increase then so do the volumes. Let's have L4 distribution require freight...
- by Greg Huff - at 2011.07.04 14:50:00
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9. What is better? Ice or Asteroid mining (high sec)? - in Science and Industry [original thread]
Originally by: Breaker77 Originally by: Celgar Thurn Also the refined ice products degrade while in storage so you can't store them in that state. What the hell are you talking about? No they don't This has been known to...
- by Greg Huff - at 2011.07.04 05:48:00
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10. Renting Manufacturing Space in a Corp - Looking for advice - in Science and Industry [original thread]
Originally by: ShadowandLight Please let me know any opinions or suggestions. Suggestion: Copy the text and paste it here.
- by Greg Huff - at 2011.07.04 05:41:00
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11. O, Tungsten Carbide, Where Art Thou ???? - in Science and Industry [original thread]
Originally by: Krixtal Icefluxor And is it REALLY a good idea to have ALL T2 Components ONLY in Jita. A good idea ? Really ???? Sounds like a lot of curious support for this than anything else. RL equivalent is being required to go to N...
- by Greg Huff - at 2011.07.01 19:43:00
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12. The costs of Planetary Warfare - in Science and Industry [original thread]
Originally by: Proton Power Right now POS fuel is very high... Seriously??? Maybe compared to pre-PI prices but compared to 7 months ago the fuel is dirt cheap. Personally I do hope DUST causes PI values to climb.
- by Greg Huff - at 2011.06.24 18:20:00
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13. Manufacturing Question - in Science and Industry [original thread]
^^ This Slot becomes available for use. Product remains in queue until delivered. Completed but undelivered jobs count toward your total job count.
- by Greg Huff - at 2011.06.23 20:59:00
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14. PI moving materials between planets - in Science and Industry [original thread]
Originally by: Hockston Axe no Confirmed.
- by Greg Huff - at 2011.06.23 20:57:00
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15. cancel account with the new account page? - in EVE General Discussion [original thread]
Welcome to The Hotel California.
- by Greg Huff - at 2011.06.20 17:47:00
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16. Pos, deathstar and empire :) - in Science and Industry [original thread]
Originally by: Velicitia NOTE 2 -- In order to launch a hisec POS, your (player) CORPORATION needs a faction standing of $SYS_SEC * 10. This is calculated using the following (SUM_STANDINGS)/(NUM_PILOTS) for all pilots in your corporation ...
- by Greg Huff - at 2011.06.20 14:01:00
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17. Some changes to PI I'd like to see - in Science and Industry [original thread]
1. Agreed. Ice planets are the worst, followed closely by gas. 2. I understand your point, but don't support this. What if it's a production planet? Will you indicate just the factory status or a column for the ECU and one for the factories? If t...
- by Greg Huff - at 2011.06.19 11:24:00
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18. Is there a way to scan my PC for malicious DDoS software... - in EVE Technology Lab [original thread]
Originally by: Okan Caldari I am running Comodo Firewall. I would suggest that ANY ANTIVIRUS would be a huge improvement in protection for you (except AVG Free )
- by Greg Huff - at 2011.06.15 18:15:00
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19. Recently came into some money ... - in Science and Industry [original thread]
Whether it's 1billion or 1million I suggest starting small and learning how the industrial side works. Look at ammo/missile/crystal blueprints. It's a low entry cost, simple production, generally quick turnover in the markets, and you can dabble w...
- by Greg Huff - at 2011.06.15 14:48:00
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20. gimme EFT in game already - in EVE Technology Lab [original thread]
One more thing for CCP to devote time and resources to... No. Let the fans develop and maintain the tools. That way it remains working the way the players want, not how the developers "think" it should.
- by Greg Huff - at 2011.06.14 16:42:00
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